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Every Jack Pepper Figurine Location in Mouse P.I. For Hire

The ultimate, no-nonsense guide to finding every hidden Jack Pepper figurine in Mouse: P.I. For Hire.

Let’s be honest. Mouse: P.I. For Hire is a fantastic game, but the way it handles the Jack Pepper figurines is incredibly frustrating. You get absolutely zero help. There is no tracker in your pause menu. Unlike the baseball cards or newspapers, you are completely in the dark about how many you have actually grabbed.

Want to know your progress? You have to walk all the way back to Jack’s P.I. Office and stare at the shelf wedged between the caseboard and the bedroom. Every empty slot is a missing figurine. I highly recommend checking this shelf before starting a new mission so you do not end up replaying entire levels later on.

Here is exactly where to find every single one, in order, so you can grab them on your first playthrough.

1. P.I. Office

This one is practically a freebie. The devs are just warming you up and introducing the mechanic.

  • Head over to John’s Bar and walk straight through to the kitchen.
  • Find the pickable lock at the very back.
  • Head down into the basement and walk all the way to the end of the room.

There it is. Easy money.

2. Cheeseball Sub

Prepare to sweat a little. This one demands some serious propeller tail skills and takes you way past the boss fight.

  • Keep an eye out for a typewriter wedged between a ladder and a locked door.
  • Ignore the ladder! Going up triggers a timed spike sequence that locks you out of the room.
  • Crack the timed lock on the door and flip the switch inside to turn on the fans.
  • Float up to the rafters and find a barrel near a wall literally labeled “Totally Normal Wall”.
  • Throw the barrel (or use your TNT) to blow a massive hole in the graffiti.

Walk right into the hidden cellar and grab your prize.

3. Saltwater Cambozo

You can knock this out right at the start of the level.

  • Find the fish hanging off the pier near your starting point.
  • Turn around, walk off the edge, and immediately hover with your propeller tail while facing the cliff.
  • Glide into the hidden alcove cut right into the rock face.

You will find the figurine sitting next to a black safe. Pro tip: Grabbing that fish on the pier ties into the Quint’s Delight achievement. Handle both at the exact same time and save yourself the headache.

4. White Lies and Dark Secrets

Time for a little target practice. Once you reach the mansion’s courtyard, look for a locked church on your right. The graffiti slathered on the front says “For whom the bell tolls.” Subtle, right?

You need to shoot three bells scattered around the area to pop the doors open:

  1. On the ground level near the house, right below a birdhouse.
  2. Hanging up in the courtyard tree.
  3. Sitting directly on the church roof.

Head into the back room and look near the closet for your collectible.

5. Damp Evidence

Warning: This one has a massive trap. When you get inside the mansion, you will find a room containing a typewriter and the foyer key. Do not touch that key yet.

If you grab the key first, the floor caves in and you are permanently locked out of the figurine for the rest of your run. Instead, look up.

  • Find the bookcase with a vent directly above it.
  • Climb through the vent.
  • Collect your figurine, a ton of cash, and some ammo.

Now you can safely drop back down and trigger the floor collapse.

6. It All Points To Here, Right?

After your weird chat with the elephant, turn back around and climb up the ledge.

  • Grab the clue hidden behind the locked door and vent combo.
  • Spot the janitor, snatch the nearby key, and leave the room without going downstairs.
  • Use that key on the locked door in the immediate area.

You will see a warp pipe leading to a safe, but ignore it for a second. The door right next to it opens into a dressing room. The figurine is chilling right on the vanity table.

7. ?lednaB evetS si lleH eht erehW

No puzzles here, just good old-fashioned violence. As soon as you enter the literal hell section, you will hit a bar packed with enemies, including your very first cartoon Cacodemons.

Clear out the absolute chaos. Before you rush upstairs to keep fighting, walk behind the bar. The figurine is sitting between two stacks of coins. It is incredibly easy to walk right past it if your adrenaline is still pumping from the fight.

8. The House of the Empty Mouse

This is easily the most elaborate puzzle in the entire game. You need to hunt down three mouse-primate statues (called Mon-keighs) scattered around Bandel’s massive mansion.

StatueExact Location in the Mansion
First Mon-keighSouth side of the house, sitting on the bed next to Bandel’s purple spades.
Second Mon-keighTop of the middle chamber, right above the giant ceiling hole and suspended rope bridge.
Third Mon-keighHidden inside the barrel with the trampoline. You have to flip a nearby switch to reveal it.

Once your pockets are full of statues, haul them to the library’s middle floor on the north side of the estate. You need to place them on the pedestals from left to right following the classic “three wise monkeys” rule: See no evil, Hear no evil, Speak no evil.

Just look at their postures if you get confused. Get the order right, and the bookshelf to your right slides open. Head down the stairs to the secret lab and grab the figurine off the back console.

9. Glugging From The Deep

This one gets a little weird and meta. Head to the main dock area.

  • Hit the first of the two progression switches.
  • Walk along the ledge toward the ocean until you hit the very end.
  • Drop down to the smaller, hidden ledge below.

A computer entity called the “Veloper” will start chatting with you. After listening to a developer literally talk to you in Polish, a warp pipe materializes out of thin air along with some cash and the figurine.

10. Fair Enough (World’s Fair 1934)

You are officially past the point of no return here.

  • Beat up the BMP goons near the elephant and giraffe topiaries in the very first section.
  • Walk through the gates and hang a left up the stairs.
  • Find the newspaper sitting on a bench.

Look to your right. See that bush with a skeleton half-sticking out of it? That is your visual hint that the bush is completely fake. Walk straight through the leaves to find your tenth and final figurine sitting in a massive stash of ammo and cash.

The Payoff

So, you snagged all ten. What is the grand prize? A perfectly organized shelf. Seriously.

The game tracks your completion physically rather than giving you a digital badge right away. Seeing that fully stocked display back at the P.I. Office is weirdly satisfying after all the puzzle-solving and backtracking. Go take a screenshot of your shelf. You earned it. If you want to skip the headache in other games too, check out the rest of my guides right here. Need more help surviving Mouseburg? Check out our The Ultimate Mouse P.I. Beginner’s Guide for a complete breakdown of weapons, missions, and farming routes.

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