Palworld Guide: The Ultimate 1.0 Tier List
Stop staring at raw stats. Discover the absolute best endgame Pals for surviving high-tier raids, map traversal, and optimizing your base automation in the 1.0 update.

Quick Answer: Palworld’s 1.0 update completely changes the late-game meta. Stop staring at raw stat sheets and start prioritizing actual utility. Your endgame lineup should revolve around Jetragon for unmatched speed, Hartalis for blocking raid damage, and Neptilius for massive base watering upgrades.
A massive attack number is entirely useless if your Pal gets locked into a ten-second animation and blasted to pieces by a boss mechanic. Handiwork skills mean absolutely nothing if the creature wanders away from your assembly line to stare at a wall.
This ranking completely ignores raw, vacuum-sealed data. Instead, I broke down how these creatures actually perform when you are desperately trying to survive high-tier raids and optimize late-game production loops.
Palworld 1.0 Roster Overview
| Tier | Pal | Element | Primary Utility |
| S | Jetragon | Dragon | Unrivaled flight speed and missile barrages. |
| S | Hartalis | Neutral | Invulnerability shield against raid bosses. |
| S | Bellanoir Libero | Dark | Melts Dragon types with Ice damage passive. |
| S | Neptilius | Water | Massive vertical water jump and instant crop watering. |
| S | Anubis | Ground | Incredible crafter and agile combatant. |
| A | Astegon | Dragon / Dark | Best active mounted ore miner. |
| A | Ragnahawk | Fire | Perfect for exploring cramped dungeons. |
| A | Selyne | Dark / Neutral | Elite base worker locked behind random events. |
| A | Paladius | Neutral | Top-tier triple-jumping ground mount. |
| B | Fenglope | Neutral | Easy to breed mid-game exploration mount. |
| B | Knocklem | Ground | Heavy hauling and great defensive aggro. |
| B | Skutlas Ignis | Water / Fire | Transforms into a manually controlled katana. |
| C | Jormuntide | Dragon / Water | Crosses oceans without draining stamina. |
| C | Mossanda Lux | Electric | Early game crowd control via mounted weapons. |
| C | Felbat | Dark | Passive life steal for extended exploration. |
S-Tier: The Undisputed Heavyweights
You build your entire endgame strategy around these options. They completely trivialize tedious base mechanics and keep you alive during the hardest encounters in the game.
Jetragon
Once you unlock this dragon, every other mount feels like crawling through mud. Jetragon’s flight speed is mandatory for late-game map traversal. On top of the mobility, you can trigger its missile strike to instantly wipe out enemy camps and save yourself a ton of expensive ammunition.
Hartalis
Bosses in the new raid tiers hit incredibly hard, often dropping you in a single combo if your dodge timing is slightly off. Hartalis comes packed with the Sacred Barrier skill. While mounted, you can literally block those massive damage spikes outright, providing a safety net that pure dodge rolling just cannot match.
Bellanoir Libero
Bringing a standard Dark element attacker to an endgame fight is usually a mistake, but this Pal breaks the mold. The Siren of the Void passive violently buffs its Ice damage. This turns Bellanoir Libero into an absolute monster when facing off against high-level Dragon types.
Neptilius
Trying to navigate the ocean borders is usually a headache thanks to sheer cliffs. Neptilius fixes this by launching into a massive vertical jump straight out of the water, clearing obstacles with ease. Back at your base, its Level 7 Watering trait absolutely trivializes farming cycles.
Anubis
Anubis gets a spot for its brilliant combat dodge and Level 6 Handiwork, but you have to babysit it. The AI loves to abandon your assembly lines to go mine random rocks. If you want this Pal to actually build your gear, you need to set up your base in a completely flat area devoid of natural ore spawns.

A-Tier: Elite Specialists
These creatures are amazing at exactly one job. They just need specific circumstances or active micromanagement to reach their full potential.
Astegon
This is the ultimate mining companion, but there is a major catch. You must actively ride it and swing at the rocks yourself to get the massive boost to ore yields. If you dismount and let Astegon farm automatically, you lose the bonus completely.
Ragnahawk
Jetragon might be faster, but Ragnahawk has a tiny collision box. When you are pushing deep into cavern dungeons, large flying mounts constantly get stuck on the ceiling geometry. Ragnahawk glides right through narrow tunnels without snagging. While you are raiding those tight dungeon corridors for treasure, make sure you read up on our Palworld 1.0 Guide: Stop Hoarding Keys and Master Lockpicking so you can actually open the gold chests you find.
Selyne & Paladius
Paladius is your go-to ground runner, utilizing a slick triple jump to scale cliffs when flying is disabled. Selyne boasts Level 7 Handiwork, making it a godsend for base production, but finding one is a nightmare. They only spawn during the Sakurajima Meteorite Event, meaning you are completely at the mercy of random number generation to catch one.
B-Tier: Reliable Workhorses
These are your mid-game MVPs. They do their jobs well and keep your progression moving until you can farm up the S-Tier legends.
- Fenglope: You can breed this double-jumping mount incredibly early by combining basic starting zone catches like Chikipi and Lapure.
- Knocklem: A fantastic dual-threat base worker boasting Level 7 in both Transporting and Mining. In combat, you can trigger its defensive buff to soak up boss aggro while you heal.
- Skutlas Ignis: Instead of hoping the AI attacks the right target, you literally turn this creature into a katana. It grants you exact control over your damage, which is perfect when you need to carefully weaken a Pal for a capture sphere.
C-Tier: Niche Applications
You won’t use these for final boss fights, but their unique abilities solve very specific annoyances during your first few dozen hours.
- Jormuntide: It moves slowly and cannot jump, but riding it across water completely halts your stamina drain. Use it to safely cross vast oceans early on without drowning.
- Mossanda Lux & Grizzbolt: Their mounted grenade launchers and miniguns cause massive stagger. They lack late-game damage, but they let you stun-lock syndicate outposts safely in the early game.
- Felbat: The life steal passive continuously heals you during combat. It saves you from burning through expensive medical supplies while exploring the open world.



